Coverage Report

Created: 2024-11-19 11:03

/build/cargo-vendor-dir/regex-automata-0.4.5/src/util/pool.rs
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// This module provides a relatively simple thread-safe pool of reusable
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// objects. For the most part, it's implemented by a stack represented by a
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// Mutex<Vec<T>>. It has one small trick: because unlocking a mutex is somewhat
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// costly, in the case where a pool is accessed by the first thread that tried
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// to get a value, we bypass the mutex. Here are some benchmarks showing the
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// difference.
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//
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// 2022-10-15: These benchmarks are from the old regex crate and they aren't
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// easy to reproduce because some rely on older implementations of Pool that
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// are no longer around. I've left the results here for posterity, but any
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// enterprising individual should feel encouraged to re-litigate the way Pool
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// works. I am not at all certain it is the best approach.
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//
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// 1) misc::anchored_literal_long_non_match    21 (18571 MB/s)
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// 2) misc::anchored_literal_long_non_match   107 (3644 MB/s)
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// 3) misc::anchored_literal_long_non_match    45 (8666 MB/s)
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// 4) misc::anchored_literal_long_non_match    19 (20526 MB/s)
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//
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// (1) represents our baseline: the master branch at the time of writing when
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// using the 'thread_local' crate to implement the pool below.
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//
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// (2) represents a naive pool implemented completely via Mutex<Vec<T>>. There
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// is no special trick for bypassing the mutex.
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//
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// (3) is the same as (2), except it uses Mutex<Vec<Box<T>>>. It is twice as
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// fast because a Box<T> is much smaller than the T we use with a Pool in this
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// crate. So pushing and popping a Box<T> from a Vec is quite a bit faster
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// than for T.
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//
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// (4) is the same as (3), but with the trick for bypassing the mutex in the
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// case of the first-to-get thread.
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//
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// Why move off of thread_local? Even though (4) is a hair faster than (1)
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// above, this was not the main goal. The main goal was to move off of
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// thread_local and find a way to *simply* re-capture some of its speed for
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// regex's specific case. So again, why move off of it? The *primary* reason is
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// because of memory leaks. See https://github.com/rust-lang/regex/issues/362
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// for example. (Why do I want it to be simple? Well, I suppose what I mean is,
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// "use as much safe code as possible to minimize risk and be as sure as I can
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// be that it is correct.")
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//
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// My guess is that the thread_local design is probably not appropriate for
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// regex since its memory usage scales to the number of active threads that
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// have used a regex, where as the pool below scales to the number of threads
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// that simultaneously use a regex. While neither case permits contraction,
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// since we own the pool data structure below, we can add contraction if a
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// clear use case pops up in the wild. More pressingly though, it seems that
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// there are at least some use case patterns where one might have many threads
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// sitting around that might have used a regex at one point. While thread_local
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// does try to reuse space previously used by a thread that has since stopped,
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// its maximal memory usage still scales with the total number of active
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// threads. In contrast, the pool below scales with the total number of threads
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// *simultaneously* using the pool. The hope is that this uses less memory
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// overall. And if it doesn't, we can hopefully tune it somehow.
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//
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// It seems that these sort of conditions happen frequently
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// in FFI inside of other more "managed" languages. This was
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// mentioned in the issue linked above, and also mentioned here:
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// https://github.com/BurntSushi/rure-go/issues/3. And in particular, users
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// confirm that disabling the use of thread_local resolves the leak.
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//
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// There were other weaker reasons for moving off of thread_local as well.
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// Namely, at the time, I was looking to reduce dependencies. And for something
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// like regex, maintenance can be simpler when we own the full dependency tree.
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//
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// Note that I am not entirely happy with this pool. It has some subtle
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// implementation details and is overall still observable (even with the
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// thread owner optimization) in benchmarks. If someone wants to take a crack
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// at building something better, please file an issue. Even if it means a
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// different API. The API exposed by this pool is not the minimal thing that
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// something like a 'Regex' actually needs. It could adapt to, for example,
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// an API more like what is found in the 'thread_local' crate. However, we do
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// really need to support the no-std alloc-only context, or else the regex
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// crate wouldn't be able to support no-std alloc-only. However, I'm generally
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// okay with making the alloc-only context slower (as it is here), although I
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// do find it unfortunate.
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/*!
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A thread safe memory pool.
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The principal type in this module is a [`Pool`]. It main use case is for
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holding a thread safe collection of mutable scratch spaces (usually called
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`Cache` in this crate) that regex engines need to execute a search. This then
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permits sharing the same read-only regex object across multiple threads while
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having a quick way of reusing scratch space in a thread safe way. This avoids
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needing to re-create the scratch space for every search, which could wind up
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being quite expensive.
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*/
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/// A thread safe pool that works in an `alloc`-only context.
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///
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/// Getting a value out comes with a guard. When that guard is dropped, the
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/// value is automatically put back in the pool. The guard provides both a
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/// `Deref` and a `DerefMut` implementation for easy access to an underlying
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/// `T`.
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///
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/// A `Pool` impls `Sync` when `T` is `Send` (even if `T` is not `Sync`). This
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/// is possible because a pool is guaranteed to provide a value to exactly one
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/// thread at any time.
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///
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/// Currently, a pool never contracts in size. Its size is proportional to the
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/// maximum number of simultaneous uses. This may change in the future.
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///
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/// A `Pool` is a particularly useful data structure for this crate because
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/// many of the regex engines require a mutable "cache" in order to execute
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/// a search. Since regexes themselves tend to be global, the problem is then:
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/// how do you get a mutable cache to execute a search? You could:
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///
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/// 1. Use a `thread_local!`, which requires the standard library and requires
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/// that the regex pattern be statically known.
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/// 2. Use a `Pool`.
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/// 3. Make the cache an explicit dependency in your code and pass it around.
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/// 4. Put the cache state in a `Mutex`, but this means only one search can
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/// execute at a time.
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/// 5. Create a new cache for every search.
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///
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/// A `thread_local!` is perhaps the best choice if it works for your use case.
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/// Putting the cache in a mutex or creating a new cache for every search are
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/// perhaps the worst choices. Of the remaining two choices, whether you use
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/// this `Pool` or thread through a cache explicitly in your code is a matter
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/// of taste and depends on your code architecture.
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///
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/// # Warning: may use a spin lock
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///
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/// When this crate is compiled _without_ the `std` feature, then this type
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/// may used a spin lock internally. This can have subtle effects that may
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/// be undesirable. See [Spinlocks Considered Harmful][spinharm] for a more
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/// thorough treatment of this topic.
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///
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/// [spinharm]: https://matklad.github.io/2020/01/02/spinlocks-considered-harmful.html
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///
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/// # Example
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///
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/// This example shows how to share a single hybrid regex among multiple
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/// threads, while also safely getting exclusive access to a hybrid's
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/// [`Cache`](crate::hybrid::regex::Cache) without preventing other searches
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/// from running while your thread uses the `Cache`.
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///
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/// ```
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/// use regex_automata::{
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///     hybrid::regex::{Cache, Regex},
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///     util::{lazy::Lazy, pool::Pool},
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///     Match,
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/// };
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///
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/// static RE: Lazy<Regex> =
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///     Lazy::new(|| Regex::new("foo[0-9]+bar").unwrap());
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/// static CACHE: Lazy<Pool<Cache>> =
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///     Lazy::new(|| Pool::new(|| RE.create_cache()));
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///
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/// let expected = Some(Match::must(0, 3..14));
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/// assert_eq!(expected, RE.find(&mut CACHE.get(), b"zzzfoo12345barzzz"));
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/// ```
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pub struct Pool<T, F = fn() -> T>(alloc::boxed::Box<inner::Pool<T, F>>);
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impl<T, F> Pool<T, F> {
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    /// Create a new pool. The given closure is used to create values in
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    /// the pool when necessary.
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0
    pub fn new(create: F) -> Pool<T, F> {
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0
        Pool(alloc::boxed::Box::new(inner::Pool::new(create)))
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0
    }
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}
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impl<T: Send, F: Fn() -> T> Pool<T, F> {
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    /// Get a value from the pool. The caller is guaranteed to have
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    /// exclusive access to the given value. Namely, it is guaranteed that
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    /// this will never return a value that was returned by another call to
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    /// `get` but was not put back into the pool.
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    ///
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    /// When the guard goes out of scope and its destructor is called, then
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    /// it will automatically be put back into the pool. Alternatively,
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    /// [`PoolGuard::put`] may be used to explicitly put it back in the pool
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    /// without relying on its destructor.
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    ///
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    /// Note that there is no guarantee provided about which value in the
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    /// pool is returned. That is, calling get, dropping the guard (causing
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    /// the value to go back into the pool) and then calling get again is
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    /// *not* guaranteed to return the same value received in the first `get`
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    /// call.
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    #[inline]
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0
    pub fn get(&self) -> PoolGuard<'_, T, F> {
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0
        PoolGuard(self.0.get())
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0
    }
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}
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impl<T: core::fmt::Debug, F> core::fmt::Debug for Pool<T, F> {
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    fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
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        f.debug_tuple("Pool").field(&self.0).finish()
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0
    }
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}
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/// A guard that is returned when a caller requests a value from the pool.
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///
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/// The purpose of the guard is to use RAII to automatically put the value
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/// back in the pool once it's dropped.
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pub struct PoolGuard<'a, T: Send, F: Fn() -> T>(inner::PoolGuard<'a, T, F>);
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impl<'a, T: Send, F: Fn() -> T> PoolGuard<'a, T, F> {
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    /// Consumes this guard and puts it back into the pool.
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    ///
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    /// This circumvents the guard's `Drop` implementation. This can be useful
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    /// in circumstances where the automatic `Drop` results in poorer codegen,
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    /// such as calling non-inlined functions.
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    #[inline]
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0
    pub fn put(this: PoolGuard<'_, T, F>) {
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        inner::PoolGuard::put(this.0);
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0
    }
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}
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impl<'a, T: Send, F: Fn() -> T> core::ops::Deref for PoolGuard<'a, T, F> {
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    type Target = T;
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    #[inline]
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0
    fn deref(&self) -> &T {
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        self.0.value()
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    }
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}
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impl<'a, T: Send, F: Fn() -> T> core::ops::DerefMut for PoolGuard<'a, T, F> {
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    #[inline]
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    fn deref_mut(&mut self) -> &mut T {
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        self.0.value_mut()
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0
    }
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}
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impl<'a, T: Send + core::fmt::Debug, F: Fn() -> T> core::fmt::Debug
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    for PoolGuard<'a, T, F>
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{
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    fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
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        f.debug_tuple("PoolGuard").field(&self.0).finish()
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0
    }
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}
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#[cfg(feature = "std")]
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mod inner {
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    use core::{
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        cell::UnsafeCell,
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        panic::{RefUnwindSafe, UnwindSafe},
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        sync::atomic::{AtomicUsize, Ordering},
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    };
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    use alloc::{boxed::Box, vec, vec::Vec};
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    use std::{sync::Mutex, thread_local};
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    /// An atomic counter used to allocate thread IDs.
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    ///
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    /// We specifically start our counter at 3 so that we can use the values
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    /// less than it as sentinels.
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    static COUNTER: AtomicUsize = AtomicUsize::new(3);
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    /// A thread ID indicating that there is no owner. This is the initial
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    /// state of a pool. Once a pool has an owner, there is no way to change
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    /// it.
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    static THREAD_ID_UNOWNED: usize = 0;
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    /// A thread ID indicating that the special owner value is in use and not
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    /// available. This state is useful for avoiding a case where the owner
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    /// of a pool calls `get` before putting the result of a previous `get`
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    /// call back into the pool.
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    static THREAD_ID_INUSE: usize = 1;
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    /// This sentinel is used to indicate that a guard has already been dropped
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    /// and should not be re-dropped. We use this because our drop code can be
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    /// called outside of Drop and thus there could be a bug in the internal
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    /// implementation that results in trying to put the same guard back into
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    /// the same pool multiple times, and *that* could result in UB if we
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    /// didn't mark the guard as already having been put back in the pool.
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    ///
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    /// So this isn't strictly necessary, but this let's us define some
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    /// routines as safe (like PoolGuard::put_imp) that we couldn't otherwise
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    /// do.
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    static THREAD_ID_DROPPED: usize = 2;
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    /// The number of stacks we use inside of the pool. These are only used for
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    /// non-owners. That is, these represent the "slow" path.
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    ///
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    /// In the original implementation of this pool, we only used a single
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    /// stack. While this might be okay for a couple threads, the prevalence of
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    /// 32, 64 and even 128 core CPUs has made it untenable. The contention
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    /// such an environment introduces when threads are doing a lot of searches
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    /// on short haystacks (a not uncommon use case) is palpable and leads to
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    /// huge slowdowns.
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    ///
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    /// This constant reflects a change from using one stack to the number of
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    /// stacks that this constant is set to. The stack for a particular thread
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    /// is simply chosen by `thread_id % MAX_POOL_STACKS`. The idea behind
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    /// this setup is that there should be a good chance that accesses to the
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    /// pool will be distributed over several stacks instead of all of them
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    /// converging to one.
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    ///
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    /// This is not a particularly smart or dynamic strategy. Fixing this to a
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    /// specific number has at least two downsides. First is that it will help,
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    /// say, an 8 core CPU more than it will a 128 core CPU. (But, crucially,
295
    /// it will still help the 128 core case.) Second is that this may wind
296
    /// up being a little wasteful with respect to memory usage. Namely, if a
297
    /// regex is used on one thread and then moved to another thread, then it
298
    /// could result in creating a new copy of the data in the pool even though
299
    /// only one is actually needed.
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    ///
301
    /// And that memory usage bit is why this is set to 8 and not, say, 64.
302
    /// Keeping it at 8 limits, to an extent, how much unnecessary memory can
303
    /// be allocated.
304
    ///
305
    /// In an ideal world, we'd be able to have something like this:
306
    ///
307
    /// * Grow the number of stacks as the number of concurrent callers
308
    /// increases. I spent a little time trying this, but even just adding an
309
    /// atomic addition/subtraction for each pop/push for tracking concurrent
310
    /// callers led to a big perf hit. Since even more work would seemingly be
311
    /// required than just an addition/subtraction, I abandoned this approach.
312
    /// * The maximum amount of memory used should scale with respect to the
313
    /// number of concurrent callers and *not* the total number of existing
314
    /// threads. This is primarily why the `thread_local` crate isn't used, as
315
    /// as some environments spin up a lot of threads. This led to multiple
316
    /// reports of extremely high memory usage (often described as memory
317
    /// leaks).
318
    /// * Even more ideally, the pool should contract in size. That is, it
319
    /// should grow with bursts and then shrink. But this is a pretty thorny
320
    /// issue to tackle and it might be better to just not.
321
    /// * It would be nice to explore the use of, say, a lock-free stack
322
    /// instead of using a mutex to guard a `Vec` that is ultimately just
323
    /// treated as a stack. The main thing preventing me from exploring this
324
    /// is the ABA problem. The `crossbeam` crate has tools for dealing with
325
    /// this sort of problem (via its epoch based memory reclamation strategy),
326
    /// but I can't justify bringing in all of `crossbeam` as a dependency of
327
    /// `regex` for this.
328
    ///
329
    /// See this issue for more context and discussion:
330
    /// https://github.com/rust-lang/regex/issues/934
331
    const MAX_POOL_STACKS: usize = 8;
332
333
0
    thread_local!(
334
0
        /// A thread local used to assign an ID to a thread.
335
0
        static THREAD_ID: usize = {
336
0
            let next = COUNTER.fetch_add(1, Ordering::Relaxed);
337
0
            // SAFETY: We cannot permit the reuse of thread IDs since reusing a
338
0
            // thread ID might result in more than one thread "owning" a pool,
339
0
            // and thus, permit accessing a mutable value from multiple threads
340
0
            // simultaneously without synchronization. The intent of this panic
341
0
            // is to be a sanity check. It is not expected that the thread ID
342
0
            // space will actually be exhausted in practice. Even on a 32-bit
343
0
            // system, it would require spawning 2^32 threads (although they
344
0
            // wouldn't all need to run simultaneously, so it is in theory
345
0
            // possible).
346
0
            //
347
0
            // This checks that the counter never wraps around, since atomic
348
0
            // addition wraps around on overflow.
349
0
            if next == 0 {
350
0
                panic!("regex: thread ID allocation space exhausted");
351
0
            }
352
0
            next
353
0
        };
354
0
    );
355
356
    /// This puts each stack in the pool below into its own cache line. This is
357
    /// an absolutely critical optimization that tends to have the most impact
358
    /// in high contention workloads. Without forcing each mutex protected
359
    /// into its own cache line, high contention exacerbates the performance
360
    /// problem by causing "false sharing." By putting each mutex in its own
361
    /// cache-line, we avoid the false sharing problem and the affects of
362
    /// contention are greatly reduced.
363
    #[derive(Debug)]
364
    #[repr(C, align(64))]
365
    struct CacheLine<T>(T);
366
367
    /// A thread safe pool utilizing std-only features.
368
    ///
369
    /// The main difference between this and the simplistic alloc-only pool is
370
    /// the use of std::sync::Mutex and an "owner thread" optimization that
371
    /// makes accesses by the owner of a pool faster than all other threads.
372
    /// This makes the common case of running a regex within a single thread
373
    /// faster by avoiding mutex unlocking.
374
    pub(super) struct Pool<T, F> {
375
        /// A function to create more T values when stack is empty and a caller
376
        /// has requested a T.
377
        create: F,
378
        /// Multiple stacks of T values to hand out. These are used when a Pool
379
        /// is accessed by a thread that didn't create it.
380
        ///
381
        /// Conceptually this is `Mutex<Vec<Box<T>>>`, but sharded out to make
382
        /// it scale better under high contention work-loads. We index into
383
        /// this sequence via `thread_id % stacks.len()`.
384
        stacks: Vec<CacheLine<Mutex<Vec<Box<T>>>>>,
385
        /// The ID of the thread that owns this pool. The owner is the thread
386
        /// that makes the first call to 'get'. When the owner calls 'get', it
387
        /// gets 'owner_val' directly instead of returning a T from 'stack'.
388
        /// See comments elsewhere for details, but this is intended to be an
389
        /// optimization for the common case that makes getting a T faster.
390
        ///
391
        /// It is initialized to a value of zero (an impossible thread ID) as a
392
        /// sentinel to indicate that it is unowned.
393
        owner: AtomicUsize,
394
        /// A value to return when the caller is in the same thread that
395
        /// first called `Pool::get`.
396
        ///
397
        /// This is set to None when a Pool is first created, and set to Some
398
        /// once the first thread calls Pool::get.
399
        owner_val: UnsafeCell<Option<T>>,
400
    }
401
402
    // SAFETY: Since we want to use a Pool from multiple threads simultaneously
403
    // behind an Arc, we need for it to be Sync. In cases where T is sync,
404
    // Pool<T> would be Sync. However, since we use a Pool to store mutable
405
    // scratch space, we wind up using a T that has interior mutability and is
406
    // thus itself not Sync. So what we *really* want is for our Pool<T> to by
407
    // Sync even when T is not Sync (but is at least Send).
408
    //
409
    // The only non-sync aspect of a Pool is its 'owner_val' field, which is
410
    // used to implement faster access to a pool value in the common case of
411
    // a pool being accessed in the same thread in which it was created. The
412
    // 'stack' field is also shared, but a Mutex<T> where T: Send is already
413
    // Sync. So we only need to worry about 'owner_val'.
414
    //
415
    // The key is to guarantee that 'owner_val' can only ever be accessed from
416
    // one thread. In our implementation below, we guarantee this by only
417
    // returning the 'owner_val' when the ID of the current thread matches the
418
    // ID of the thread that first called 'Pool::get'. Since this can only ever
419
    // be one thread, it follows that only one thread can access 'owner_val' at
420
    // any point in time. Thus, it is safe to declare that Pool<T> is Sync when
421
    // T is Send.
422
    //
423
    // If there is a way to achieve our performance goals using safe code, then
424
    // I would very much welcome a patch. As it stands, the implementation
425
    // below tries to balance safety with performance. The case where a Regex
426
    // is used from multiple threads simultaneously will suffer a bit since
427
    // getting a value out of the pool will require unlocking a mutex.
428
    //
429
    // We require `F: Send + Sync` because we call `F` at any point on demand,
430
    // potentially from multiple threads simultaneously.
431
    unsafe impl<T: Send, F: Send + Sync> Sync for Pool<T, F> {}
432
433
    // If T is UnwindSafe, then since we provide exclusive access to any
434
    // particular value in the pool, the pool should therefore also be
435
    // considered UnwindSafe.
436
    //
437
    // We require `F: UnwindSafe + RefUnwindSafe` because we call `F` at any
438
    // point on demand, so it needs to be unwind safe on both dimensions for
439
    // the entire Pool to be unwind safe.
440
    impl<T: UnwindSafe, F: UnwindSafe + RefUnwindSafe> UnwindSafe for Pool<T, F> {}
441
442
    // If T is UnwindSafe, then since we provide exclusive access to any
443
    // particular value in the pool, the pool should therefore also be
444
    // considered RefUnwindSafe.
445
    //
446
    // We require `F: UnwindSafe + RefUnwindSafe` because we call `F` at any
447
    // point on demand, so it needs to be unwind safe on both dimensions for
448
    // the entire Pool to be unwind safe.
449
    impl<T: UnwindSafe, F: UnwindSafe + RefUnwindSafe> RefUnwindSafe
450
        for Pool<T, F>
451
    {
452
    }
453
454
    impl<T, F> Pool<T, F> {
455
        /// Create a new pool. The given closure is used to create values in
456
        /// the pool when necessary.
457
0
        pub(super) fn new(create: F) -> Pool<T, F> {
458
0
            // FIXME: Now that we require 1.65+, Mutex::new is available as
459
0
            // const... So we can almost mark this function as const. But of
460
0
            // course, we're creating a Vec of stacks below (we didn't when I
461
0
            // originally wrote this code). It seems like the best way to work
462
0
            // around this would be to use a `[Stack; MAX_POOL_STACKS]` instead
463
0
            // of a `Vec<Stack>`. I refrained from making this change at time
464
0
            // of writing (2023/10/08) because I was making a lot of other
465
0
            // changes at the same time and wanted to do this more carefully.
466
0
            // Namely, because of the cache line optimization, that `[Stack;
467
0
            // MAX_POOL_STACKS]` would be quite big. It's unclear how bad (if
468
0
            // at all) that would be.
469
0
            //
470
0
            // Another choice would be to lazily allocate the stacks, but...
471
0
            // I'm not so sure about that. Seems like a fair bit of complexity?
472
0
            //
473
0
            // Maybe there's a simple solution I'm missing.
474
0
            //
475
0
            // ... OK, I tried to fix this. First, I did it by putting `stacks`
476
0
            // in an `UnsafeCell` and using a `Once` to lazily initialize it.
477
0
            // I benchmarked it and everything looked okay. I then made this
478
0
            // function `const` and thought I was just about done. But the
479
0
            // public pool type wraps its inner pool in a `Box` to keep its
480
0
            // size down. Blech.
481
0
            //
482
0
            // So then I thought that I could push the box down into this
483
0
            // type (and leave the non-std version unboxed) and use the same
484
0
            // `UnsafeCell` technique to lazily initialize it. This has the
485
0
            // downside of the `Once` now needing to get hit in the owner fast
486
0
            // path, but maybe that's OK? However, I then realized that we can
487
0
            // only lazily initialize `stacks`, `owner` and `owner_val`. The
488
0
            // `create` function needs to be put somewhere outside of the box.
489
0
            // So now the pool is a `Box`, `Once` and a function. Now we're
490
0
            // starting to defeat the point of boxing in the first place. So I
491
0
            // backed out that change too.
492
0
            //
493
0
            // Back to square one. I maybe we just don't make a pool's
494
0
            // constructor const and live with it. It's probably not a huge
495
0
            // deal.
496
0
            let mut stacks = Vec::with_capacity(MAX_POOL_STACKS);
497
0
            for _ in 0..stacks.capacity() {
498
0
                stacks.push(CacheLine(Mutex::new(vec![])));
499
0
            }
500
0
            let owner = AtomicUsize::new(THREAD_ID_UNOWNED);
501
0
            let owner_val = UnsafeCell::new(None); // init'd on first access
502
0
            Pool { create, stacks, owner, owner_val }
503
0
        }
504
    }
505
506
    impl<T: Send, F: Fn() -> T> Pool<T, F> {
507
        /// Get a value from the pool. This may block if another thread is also
508
        /// attempting to retrieve a value from the pool.
509
        #[inline]
510
0
        pub(super) fn get(&self) -> PoolGuard<'_, T, F> {
511
0
            // Our fast path checks if the caller is the thread that "owns"
512
0
            // this pool. Or stated differently, whether it is the first thread
513
0
            // that tried to extract a value from the pool. If it is, then we
514
0
            // can return a T to the caller without going through a mutex.
515
0
            //
516
0
            // SAFETY: We must guarantee that only one thread gets access
517
0
            // to this value. Since a thread is uniquely identified by the
518
0
            // THREAD_ID thread local, it follows that if the caller's thread
519
0
            // ID is equal to the owner, then only one thread may receive this
520
0
            // value. This is also why we can get away with what looks like a
521
0
            // racy load and a store. We know that if 'owner == caller', then
522
0
            // only one thread can be here, so we don't need to worry about any
523
0
            // other thread setting the owner to something else.
524
0
            let caller = THREAD_ID.with(|id| *id);
525
0
            let owner = self.owner.load(Ordering::Acquire);
526
0
            if caller == owner {
527
                // N.B. We could also do a CAS here instead of a load/store,
528
                // but ad hoc benchmarking suggests it is slower. And a lot
529
                // slower in the case where `get_slow` is common.
530
0
                self.owner.store(THREAD_ID_INUSE, Ordering::Release);
531
0
                return self.guard_owned(caller);
532
0
            }
533
0
            self.get_slow(caller, owner)
534
0
        }
535
536
        /// This is the "slow" version that goes through a mutex to pop an
537
        /// allocated value off a stack to return to the caller. (Or, if the
538
        /// stack is empty, a new value is created.)
539
        ///
540
        /// If the pool has no owner, then this will set the owner.
541
        #[cold]
542
0
        fn get_slow(
543
0
            &self,
544
0
            caller: usize,
545
0
            owner: usize,
546
0
        ) -> PoolGuard<'_, T, F> {
547
0
            if owner == THREAD_ID_UNOWNED {
548
                // This sentinel means this pool is not yet owned. We try to
549
                // atomically set the owner. If we do, then this thread becomes
550
                // the owner and we can return a guard that represents the
551
                // special T for the owner.
552
                //
553
                // Note that we set the owner to a different sentinel that
554
                // indicates that the owned value is in use. The owner ID will
555
                // get updated to the actual ID of this thread once the guard
556
                // returned by this function is put back into the pool.
557
0
                let res = self.owner.compare_exchange(
558
0
                    THREAD_ID_UNOWNED,
559
0
                    THREAD_ID_INUSE,
560
0
                    Ordering::AcqRel,
561
0
                    Ordering::Acquire,
562
0
                );
563
0
                if res.is_ok() {
564
                    // SAFETY: A successful CAS above implies this thread is
565
                    // the owner and that this is the only such thread that
566
                    // can reach here. Thus, there is no data race.
567
0
                    unsafe {
568
0
                        *self.owner_val.get() = Some((self.create)());
569
0
                    }
570
0
                    return self.guard_owned(caller);
571
0
                }
572
0
            }
573
0
            let stack_id = caller % self.stacks.len();
574
            // We try to acquire exclusive access to this thread's stack, and
575
            // if so, grab a value from it if we can. We put this in a loop so
576
            // that it's easy to tweak and experiment with a different number
577
            // of tries. In the end, I couldn't see anything obviously better
578
            // than one attempt in ad hoc testing.
579
0
            for _ in 0..1 {
580
0
                let mut stack = match self.stacks[stack_id].0.try_lock() {
581
0
                    Err(_) => continue,
582
0
                    Ok(stack) => stack,
583
                };
584
0
                if let Some(value) = stack.pop() {
585
0
                    return self.guard_stack(value);
586
0
                }
587
0
                // Unlock the mutex guarding the stack before creating a fresh
588
0
                // value since we no longer need the stack.
589
0
                drop(stack);
590
0
                let value = Box::new((self.create)());
591
0
                return self.guard_stack(value);
592
            }
593
            // We're only here if we could get access to our stack, so just
594
            // create a new value. This seems like it could be wasteful, but
595
            // waiting for exclusive access to a stack when there's high
596
            // contention is brutal for perf.
597
0
            self.guard_stack_transient(Box::new((self.create)()))
598
0
        }
599
600
        /// Puts a value back into the pool. Callers don't need to call this.
601
        /// Once the guard that's returned by 'get' is dropped, it is put back
602
        /// into the pool automatically.
603
        #[inline]
604
0
        fn put_value(&self, value: Box<T>) {
605
0
            let caller = THREAD_ID.with(|id| *id);
606
0
            let stack_id = caller % self.stacks.len();
607
            // As with trying to pop a value from this thread's stack, we
608
            // merely attempt to get access to push this value back on the
609
            // stack. If there's too much contention, we just give up and throw
610
            // the value away.
611
            //
612
            // Interestingly, in ad hoc benchmarking, it is beneficial to
613
            // attempt to push the value back more than once, unlike when
614
            // popping the value. I don't have a good theory for why this is.
615
            // I guess if we drop too many values then that winds up forcing
616
            // the pop operation to create new fresh values and thus leads to
617
            // less reuse. There's definitely a balancing act here.
618
0
            for _ in 0..10 {
619
0
                let mut stack = match self.stacks[stack_id].0.try_lock() {
620
0
                    Err(_) => continue,
621
0
                    Ok(stack) => stack,
622
0
                };
623
0
                stack.push(value);
624
0
                return;
625
            }
626
0
        }
627
628
        /// Create a guard that represents the special owned T.
629
        #[inline]
630
0
        fn guard_owned(&self, caller: usize) -> PoolGuard<'_, T, F> {
631
0
            PoolGuard { pool: self, value: Err(caller), discard: false }
632
0
        }
633
634
        /// Create a guard that contains a value from the pool's stack.
635
        #[inline]
636
0
        fn guard_stack(&self, value: Box<T>) -> PoolGuard<'_, T, F> {
637
0
            PoolGuard { pool: self, value: Ok(value), discard: false }
638
0
        }
639
640
        /// Create a guard that contains a value from the pool's stack with an
641
        /// instruction to throw away the value instead of putting it back
642
        /// into the pool.
643
        #[inline]
644
0
        fn guard_stack_transient(&self, value: Box<T>) -> PoolGuard<'_, T, F> {
645
0
            PoolGuard { pool: self, value: Ok(value), discard: true }
646
0
        }
647
    }
648
649
    impl<T: core::fmt::Debug, F> core::fmt::Debug for Pool<T, F> {
650
0
        fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
651
0
            f.debug_struct("Pool")
652
0
                .field("stacks", &self.stacks)
653
0
                .field("owner", &self.owner)
654
0
                .field("owner_val", &self.owner_val)
655
0
                .finish()
656
0
        }
657
    }
658
659
    /// A guard that is returned when a caller requests a value from the pool.
660
    pub(super) struct PoolGuard<'a, T: Send, F: Fn() -> T> {
661
        /// The pool that this guard is attached to.
662
        pool: &'a Pool<T, F>,
663
        /// This is Err when the guard represents the special "owned" value.
664
        /// In which case, the value is retrieved from 'pool.owner_val'. And
665
        /// in the special case of `Err(THREAD_ID_DROPPED)`, it means the
666
        /// guard has been put back into the pool and should no longer be used.
667
        value: Result<Box<T>, usize>,
668
        /// When true, the value should be discarded instead of being pushed
669
        /// back into the pool. We tend to use this under high contention, and
670
        /// this allows us to avoid inflating the size of the pool. (Because
671
        /// under contention, we tend to create more values instead of waiting
672
        /// for access to a stack of existing values.)
673
        discard: bool,
674
    }
675
676
    impl<'a, T: Send, F: Fn() -> T> PoolGuard<'a, T, F> {
677
        /// Return the underlying value.
678
        #[inline]
679
0
        pub(super) fn value(&self) -> &T {
680
0
            match self.value {
681
0
                Ok(ref v) => &**v,
682
                // SAFETY: This is safe because the only way a PoolGuard gets
683
                // created for self.value=Err is when the current thread
684
                // corresponds to the owning thread, of which there can only
685
                // be one. Thus, we are guaranteed to be providing exclusive
686
                // access here which makes this safe.
687
                //
688
                // Also, since 'owner_val' is guaranteed to be initialized
689
                // before an owned PoolGuard is created, the unchecked unwrap
690
                // is safe.
691
0
                Err(id) => unsafe {
692
0
                    // This assert is *not* necessary for safety, since we
693
0
                    // should never be here if the guard had been put back into
694
0
                    // the pool. This is a sanity check to make sure we didn't
695
0
                    // break an internal invariant.
696
0
                    debug_assert_ne!(THREAD_ID_DROPPED, id);
697
0
                    (*self.pool.owner_val.get()).as_ref().unwrap_unchecked()
698
                },
699
            }
700
0
        }
701
702
        /// Return the underlying value as a mutable borrow.
703
        #[inline]
704
0
        pub(super) fn value_mut(&mut self) -> &mut T {
705
0
            match self.value {
706
0
                Ok(ref mut v) => &mut **v,
707
                // SAFETY: This is safe because the only way a PoolGuard gets
708
                // created for self.value=None is when the current thread
709
                // corresponds to the owning thread, of which there can only
710
                // be one. Thus, we are guaranteed to be providing exclusive
711
                // access here which makes this safe.
712
                //
713
                // Also, since 'owner_val' is guaranteed to be initialized
714
                // before an owned PoolGuard is created, the unwrap_unchecked
715
                // is safe.
716
0
                Err(id) => unsafe {
717
0
                    // This assert is *not* necessary for safety, since we
718
0
                    // should never be here if the guard had been put back into
719
0
                    // the pool. This is a sanity check to make sure we didn't
720
0
                    // break an internal invariant.
721
0
                    debug_assert_ne!(THREAD_ID_DROPPED, id);
722
0
                    (*self.pool.owner_val.get()).as_mut().unwrap_unchecked()
723
                },
724
            }
725
0
        }
726
727
        /// Consumes this guard and puts it back into the pool.
728
        #[inline]
729
0
        pub(super) fn put(this: PoolGuard<'_, T, F>) {
730
0
            // Since this is effectively consuming the guard and putting the
731
0
            // value back into the pool, there's no reason to run its Drop
732
0
            // impl after doing this. I don't believe there is a correctness
733
0
            // problem with doing so, but there's definitely a perf problem
734
0
            // by redoing this work. So we avoid it.
735
0
            let mut this = core::mem::ManuallyDrop::new(this);
736
0
            this.put_imp();
737
0
        }
738
739
        /// Puts this guard back into the pool by only borrowing the guard as
740
        /// mutable. This should be called at most once.
741
        #[inline(always)]
742
0
        fn put_imp(&mut self) {
743
0
            match core::mem::replace(&mut self.value, Err(THREAD_ID_DROPPED)) {
744
0
                Ok(value) => {
745
0
                    // If we were told to discard this value then don't bother
746
0
                    // trying to put it back into the pool. This occurs when
747
0
                    // the pop operation failed to acquire a lock and we
748
0
                    // decided to create a new value in lieu of contending for
749
0
                    // the lock.
750
0
                    if self.discard {
751
0
                        return;
752
0
                    }
753
0
                    self.pool.put_value(value);
754
                }
755
                // If this guard has a value "owned" by the thread, then
756
                // the Pool guarantees that this is the ONLY such guard.
757
                // Therefore, in order to place it back into the pool and make
758
                // it available, we need to change the owner back to the owning
759
                // thread's ID. But note that we use the ID that was stored in
760
                // the guard, since a guard can be moved to another thread and
761
                // dropped. (A previous iteration of this code read from the
762
                // THREAD_ID thread local, which uses the ID of the current
763
                // thread which may not be the ID of the owning thread! This
764
                // also avoids the TLS access, which is likely a hair faster.)
765
0
                Err(owner) => {
766
0
                    // If we hit this point, it implies 'put_imp' has been
767
0
                    // called multiple times for the same guard which in turn
768
0
                    // corresponds to a bug in this implementation.
769
0
                    assert_ne!(THREAD_ID_DROPPED, owner);
770
0
                    self.pool.owner.store(owner, Ordering::Release);
771
                }
772
            }
773
0
        }
774
    }
775
776
    impl<'a, T: Send, F: Fn() -> T> Drop for PoolGuard<'a, T, F> {
777
        #[inline]
778
0
        fn drop(&mut self) {
779
0
            self.put_imp();
780
0
        }
781
    }
782
783
    impl<'a, T: Send + core::fmt::Debug, F: Fn() -> T> core::fmt::Debug
784
        for PoolGuard<'a, T, F>
785
    {
786
0
        fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
787
0
            f.debug_struct("PoolGuard")
788
0
                .field("pool", &self.pool)
789
0
                .field("value", &self.value)
790
0
                .finish()
791
0
        }
792
    }
793
}
794
795
// FUTURE: We should consider using Mara Bos's nearly-lock-free version of this
796
// here: https://gist.github.com/m-ou-se/5fdcbdf7dcf4585199ce2de697f367a4.
797
//
798
// One reason why I did things with a "mutex" below is that it isolates the
799
// safety concerns to just the Mutex, where as the safety of Mara's pool is a
800
// bit more sprawling. I also expect this code to not be used that much, and
801
// so is unlikely to get as much real world usage with which to test it. That
802
// means the "obviously correct" lever is an important one.
803
//
804
// The specific reason to use Mara's pool is that it is likely faster and also
805
// less likely to hit problems with spin-locks, although it is not completely
806
// impervious to them.
807
//
808
// The best solution to this problem, probably, is a truly lock free pool. That
809
// could be done with a lock free linked list. The issue is the ABA problem. It
810
// is difficult to avoid, and doing so is complex. BUT, the upshot of that is
811
// that if we had a truly lock free pool, then we could also use it above in
812
// the 'std' pool instead of a Mutex because it should be completely free the
813
// problems that come from spin-locks.
814
#[cfg(not(feature = "std"))]
815
mod inner {
816
    use core::{
817
        cell::UnsafeCell,
818
        panic::{RefUnwindSafe, UnwindSafe},
819
        sync::atomic::{AtomicBool, Ordering},
820
    };
821
822
    use alloc::{boxed::Box, vec, vec::Vec};
823
824
    /// A thread safe pool utilizing alloc-only features.
825
    ///
826
    /// Unlike the std version, it doesn't seem possible(?) to implement the
827
    /// "thread owner" optimization because alloc-only doesn't have any concept
828
    /// of threads. So the best we can do is just a normal stack. This will
829
    /// increase latency in alloc-only environments.
830
    pub(super) struct Pool<T, F> {
831
        /// A stack of T values to hand out. These are used when a Pool is
832
        /// accessed by a thread that didn't create it.
833
        stack: Mutex<Vec<Box<T>>>,
834
        /// A function to create more T values when stack is empty and a caller
835
        /// has requested a T.
836
        create: F,
837
    }
838
839
    // If T is UnwindSafe, then since we provide exclusive access to any
840
    // particular value in the pool, it should therefore also be considered
841
    // RefUnwindSafe.
842
    impl<T: UnwindSafe, F: UnwindSafe> RefUnwindSafe for Pool<T, F> {}
843
844
    impl<T, F> Pool<T, F> {
845
        /// Create a new pool. The given closure is used to create values in
846
        /// the pool when necessary.
847
        pub(super) const fn new(create: F) -> Pool<T, F> {
848
            Pool { stack: Mutex::new(vec![]), create }
849
        }
850
    }
851
852
    impl<T: Send, F: Fn() -> T> Pool<T, F> {
853
        /// Get a value from the pool. This may block if another thread is also
854
        /// attempting to retrieve a value from the pool.
855
        #[inline]
856
        pub(super) fn get(&self) -> PoolGuard<'_, T, F> {
857
            let mut stack = self.stack.lock();
858
            let value = match stack.pop() {
859
                None => Box::new((self.create)()),
860
                Some(value) => value,
861
            };
862
            PoolGuard { pool: self, value: Some(value) }
863
        }
864
865
        #[inline]
866
        fn put(&self, guard: PoolGuard<'_, T, F>) {
867
            let mut guard = core::mem::ManuallyDrop::new(guard);
868
            if let Some(value) = guard.value.take() {
869
                self.put_value(value);
870
            }
871
        }
872
873
        /// Puts a value back into the pool. Callers don't need to call this.
874
        /// Once the guard that's returned by 'get' is dropped, it is put back
875
        /// into the pool automatically.
876
        #[inline]
877
        fn put_value(&self, value: Box<T>) {
878
            let mut stack = self.stack.lock();
879
            stack.push(value);
880
        }
881
    }
882
883
    impl<T: core::fmt::Debug, F> core::fmt::Debug for Pool<T, F> {
884
        fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
885
            f.debug_struct("Pool").field("stack", &self.stack).finish()
886
        }
887
    }
888
889
    /// A guard that is returned when a caller requests a value from the pool.
890
    pub(super) struct PoolGuard<'a, T: Send, F: Fn() -> T> {
891
        /// The pool that this guard is attached to.
892
        pool: &'a Pool<T, F>,
893
        /// This is None after the guard has been put back into the pool.
894
        value: Option<Box<T>>,
895
    }
896
897
    impl<'a, T: Send, F: Fn() -> T> PoolGuard<'a, T, F> {
898
        /// Return the underlying value.
899
        #[inline]
900
        pub(super) fn value(&self) -> &T {
901
            self.value.as_deref().unwrap()
902
        }
903
904
        /// Return the underlying value as a mutable borrow.
905
        #[inline]
906
        pub(super) fn value_mut(&mut self) -> &mut T {
907
            self.value.as_deref_mut().unwrap()
908
        }
909
910
        /// Consumes this guard and puts it back into the pool.
911
        #[inline]
912
        pub(super) fn put(this: PoolGuard<'_, T, F>) {
913
            // Since this is effectively consuming the guard and putting the
914
            // value back into the pool, there's no reason to run its Drop
915
            // impl after doing this. I don't believe there is a correctness
916
            // problem with doing so, but there's definitely a perf problem
917
            // by redoing this work. So we avoid it.
918
            let mut this = core::mem::ManuallyDrop::new(this);
919
            this.put_imp();
920
        }
921
922
        /// Puts this guard back into the pool by only borrowing the guard as
923
        /// mutable. This should be called at most once.
924
        #[inline(always)]
925
        fn put_imp(&mut self) {
926
            if let Some(value) = self.value.take() {
927
                self.pool.put_value(value);
928
            }
929
        }
930
    }
931
932
    impl<'a, T: Send, F: Fn() -> T> Drop for PoolGuard<'a, T, F> {
933
        #[inline]
934
        fn drop(&mut self) {
935
            self.put_imp();
936
        }
937
    }
938
939
    impl<'a, T: Send + core::fmt::Debug, F: Fn() -> T> core::fmt::Debug
940
        for PoolGuard<'a, T, F>
941
    {
942
        fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
943
            f.debug_struct("PoolGuard")
944
                .field("pool", &self.pool)
945
                .field("value", &self.value)
946
                .finish()
947
        }
948
    }
949
950
    /// A spin-lock based mutex. Yes, I have read spinlocks cosnidered
951
    /// harmful[1], and if there's a reasonable alternative choice, I'll
952
    /// happily take it.
953
    ///
954
    /// I suspect the most likely alternative here is a Treiber stack, but
955
    /// implementing one correctly in a way that avoids the ABA problem looks
956
    /// subtle enough that I'm not sure I want to attempt that. But otherwise,
957
    /// we only need a mutex in order to implement our pool, so if there's
958
    /// something simpler we can use that works for our `Pool` use case, then
959
    /// that would be great.
960
    ///
961
    /// Note that this mutex does not do poisoning.
962
    ///
963
    /// [1]: https://matklad.github.io/2020/01/02/spinlocks-considered-harmful.html
964
    #[derive(Debug)]
965
    struct Mutex<T> {
966
        locked: AtomicBool,
967
        data: UnsafeCell<T>,
968
    }
969
970
    // SAFETY: Since a Mutex guarantees exclusive access, as long as we can
971
    // send it across threads, it must also be Sync.
972
    unsafe impl<T: Send> Sync for Mutex<T> {}
973
974
    impl<T> Mutex<T> {
975
        /// Create a new mutex for protecting access to the given value across
976
        /// multiple threads simultaneously.
977
        const fn new(value: T) -> Mutex<T> {
978
            Mutex {
979
                locked: AtomicBool::new(false),
980
                data: UnsafeCell::new(value),
981
            }
982
        }
983
984
        /// Lock this mutex and return a guard providing exclusive access to
985
        /// `T`. This blocks if some other thread has already locked this
986
        /// mutex.
987
        #[inline]
988
        fn lock(&self) -> MutexGuard<'_, T> {
989
            while self
990
                .locked
991
                .compare_exchange(
992
                    false,
993
                    true,
994
                    Ordering::AcqRel,
995
                    Ordering::Acquire,
996
                )
997
                .is_err()
998
            {
999
                core::hint::spin_loop();
1000
            }
1001
            // SAFETY: The only way we're here is if we successfully set
1002
            // 'locked' to true, which implies we must be the only thread here
1003
            // and thus have exclusive access to 'data'.
1004
            let data = unsafe { &mut *self.data.get() };
1005
            MutexGuard { locked: &self.locked, data }
1006
        }
1007
    }
1008
1009
    /// A guard that derefs to &T and &mut T. When it's dropped, the lock is
1010
    /// released.
1011
    #[derive(Debug)]
1012
    struct MutexGuard<'a, T> {
1013
        locked: &'a AtomicBool,
1014
        data: &'a mut T,
1015
    }
1016
1017
    impl<'a, T> core::ops::Deref for MutexGuard<'a, T> {
1018
        type Target = T;
1019
1020
        #[inline]
1021
        fn deref(&self) -> &T {
1022
            self.data
1023
        }
1024
    }
1025
1026
    impl<'a, T> core::ops::DerefMut for MutexGuard<'a, T> {
1027
        #[inline]
1028
        fn deref_mut(&mut self) -> &mut T {
1029
            self.data
1030
        }
1031
    }
1032
1033
    impl<'a, T> Drop for MutexGuard<'a, T> {
1034
        #[inline]
1035
        fn drop(&mut self) {
1036
            // Drop means 'data' is no longer accessible, so we can unlock
1037
            // the mutex.
1038
            self.locked.store(false, Ordering::Release);
1039
        }
1040
    }
1041
}
1042
1043
#[cfg(test)]
1044
mod tests {
1045
    use core::panic::{RefUnwindSafe, UnwindSafe};
1046
1047
    use alloc::{boxed::Box, vec, vec::Vec};
1048
1049
    use super::*;
1050
1051
    #[test]
1052
    fn oibits() {
1053
        fn assert_oitbits<T: Send + Sync + UnwindSafe + RefUnwindSafe>() {}
1054
        assert_oitbits::<Pool<Vec<u32>>>();
1055
        assert_oitbits::<Pool<core::cell::RefCell<Vec<u32>>>>();
1056
        assert_oitbits::<
1057
            Pool<
1058
                Vec<u32>,
1059
                Box<
1060
                    dyn Fn() -> Vec<u32>
1061
                        + Send
1062
                        + Sync
1063
                        + UnwindSafe
1064
                        + RefUnwindSafe,
1065
                >,
1066
            >,
1067
        >();
1068
    }
1069
1070
    // Tests that Pool implements the "single owner" optimization. That is, the
1071
    // thread that first accesses the pool gets its own copy, while all other
1072
    // threads get distinct copies.
1073
    #[cfg(feature = "std")]
1074
    #[test]
1075
    fn thread_owner_optimization() {
1076
        use std::{cell::RefCell, sync::Arc, vec};
1077
1078
        let pool: Arc<Pool<RefCell<Vec<char>>>> =
1079
            Arc::new(Pool::new(|| RefCell::new(vec!['a'])));
1080
        pool.get().borrow_mut().push('x');
1081
1082
        let pool1 = pool.clone();
1083
        let t1 = std::thread::spawn(move || {
1084
            let guard = pool1.get();
1085
            guard.borrow_mut().push('y');
1086
        });
1087
1088
        let pool2 = pool.clone();
1089
        let t2 = std::thread::spawn(move || {
1090
            let guard = pool2.get();
1091
            guard.borrow_mut().push('z');
1092
        });
1093
1094
        t1.join().unwrap();
1095
        t2.join().unwrap();
1096
1097
        // If we didn't implement the single owner optimization, then one of
1098
        // the threads above is likely to have mutated the [a, x] vec that
1099
        // we stuffed in the pool before spawning the threads. But since
1100
        // neither thread was first to access the pool, and because of the
1101
        // optimization, we should be guaranteed that neither thread mutates
1102
        // the special owned pool value.
1103
        //
1104
        // (Technically this is an implementation detail and not a contract of
1105
        // Pool's API.)
1106
        assert_eq!(vec!['a', 'x'], *pool.get().borrow());
1107
    }
1108
1109
    // This tests that if the "owner" of a pool asks for two values, then it
1110
    // gets two distinct values and not the same one. This test failed in the
1111
    // course of developing the pool, which in turn resulted in UB because it
1112
    // permitted getting aliasing &mut borrows to the same place in memory.
1113
    #[test]
1114
    fn thread_owner_distinct() {
1115
        let pool = Pool::new(|| vec!['a']);
1116
1117
        {
1118
            let mut g1 = pool.get();
1119
            let v1 = &mut *g1;
1120
            let mut g2 = pool.get();
1121
            let v2 = &mut *g2;
1122
            v1.push('b');
1123
            v2.push('c');
1124
            assert_eq!(&mut vec!['a', 'b'], v1);
1125
            assert_eq!(&mut vec!['a', 'c'], v2);
1126
        }
1127
        // This isn't technically guaranteed, but we
1128
        // expect to now get the "owned" value (the first
1129
        // call to 'get()' above) now that it's back in
1130
        // the pool.
1131
        assert_eq!(&mut vec!['a', 'b'], &mut *pool.get());
1132
    }
1133
1134
    // This tests that we can share a guard with another thread, mutate the
1135
    // underlying value and everything works. This failed in the course of
1136
    // developing a pool since the pool permitted 'get()' to return the same
1137
    // value to the owner thread, even before the previous value was put back
1138
    // into the pool. This in turn resulted in this test producing a data race.
1139
    #[cfg(feature = "std")]
1140
    #[test]
1141
    fn thread_owner_sync() {
1142
        let pool = Pool::new(|| vec!['a']);
1143
        {
1144
            let mut g1 = pool.get();
1145
            let mut g2 = pool.get();
1146
            std::thread::scope(|s| {
1147
                s.spawn(|| {
1148
                    g1.push('b');
1149
                });
1150
                s.spawn(|| {
1151
                    g2.push('c');
1152
                });
1153
            });
1154
1155
            let v1 = &mut *g1;
1156
            let v2 = &mut *g2;
1157
            assert_eq!(&mut vec!['a', 'b'], v1);
1158
            assert_eq!(&mut vec!['a', 'c'], v2);
1159
        }
1160
1161
        // This isn't technically guaranteed, but we
1162
        // expect to now get the "owned" value (the first
1163
        // call to 'get()' above) now that it's back in
1164
        // the pool.
1165
        assert_eq!(&mut vec!['a', 'b'], &mut *pool.get());
1166
    }
1167
1168
    // This tests that if we move a PoolGuard that is owned by the current
1169
    // thread to another thread and drop it, then the thread owner doesn't
1170
    // change. During development of the pool, this test failed because the
1171
    // PoolGuard assumed it was dropped in the same thread from which it was
1172
    // created, and thus used the current thread's ID as the owner, which could
1173
    // be different than the actual owner of the pool.
1174
    #[cfg(feature = "std")]
1175
    #[test]
1176
    fn thread_owner_send_drop() {
1177
        let pool = Pool::new(|| vec!['a']);
1178
        // Establishes this thread as the owner.
1179
        {
1180
            pool.get().push('b');
1181
        }
1182
        std::thread::scope(|s| {
1183
            // Sanity check that we get the same value back.
1184
            // (Not technically guaranteed.)
1185
            let mut g = pool.get();
1186
            assert_eq!(&vec!['a', 'b'], &*g);
1187
            // Now push it to another thread and drop it.
1188
            s.spawn(move || {
1189
                g.push('c');
1190
            })
1191
            .join()
1192
            .unwrap();
1193
        });
1194
        // Now check that we're still the owner. This is not technically
1195
        // guaranteed by the API, but is true in practice given the thread
1196
        // owner optimization.
1197
        assert_eq!(&vec!['a', 'b', 'c'], &*pool.get());
1198
    }
1199
}